What I like most about Keith’s post is that it asks precisely the right questions about how to best use an emerging medium in public outreach and education. Too often we can become fixated on new technology and try to use it as much as possible because it’s new, or because it seems able to fit (albeit often awkwardly) into an existing paradigm. Instead we should be thinking about how these technologies work, how they are changing our social habits, and develop our uses of them appropriately.
Frontispiece to A Pretty Little Pocket Book
Children’s media has been trying to provide “instruction with delight” since we’ve had media content designated specifically for children. The celebrated children’s publisher John Newbery (called the “Father of Children’s Literature”) promised just this combination in A Little Pretty Pocket Book in 1744. But every medium has different properties, so understanding what kinds of delight a medium can afford is crucial to being able to make it educationally effective. Continue reading Making the Most of the Medium: A Response
If we were creating Sesame Street from scratch in 2012 would it use Scratch? A Scratch-based Facebook? A Pre-school-MOOC? If we wanted to create a large publicly-funded 21st century education equalizer — what would that look like?
“…provides students with the historical context, theoretical background, and analytical and technical skills needed to engage productively with new forms of humanistic inquiry in our digital age”
The concentration emphasizes the need to think critically in many modes at once, e.g. text, film, and digital media. As my first blog post indicates, my participation stems from an interest in promoting digital literacy and reforming our “read-only” digital culture, as Larry Lessig might put it. Ultimately, we hope literacy in experimental media can push the boundary in terms of thinking and education.
Brett Victor recently posted an intriguing essay entitled Learnable Programming. I’ve been a fan of many of his essays (e.g., [1] and [2]). Victor is quite a pioneer of what we might refer to as design-based computing pedagogy as opposed to a programming or assessment driven pedagogy. And this essay surely lives up to his previous work; I think I could write fifty blog posts reacting to this single essay. T-49 …
Pedagogical Processing
I use Processing in my introductory computing class at Bard. This semester is my third iteration of the class. I chose Processing for a variety of reasons, some of which overlap:
Processing allows artists and designers to write real code with relatively little pain.
Processing balances developing powerful programmed artifacts with a relatively simple programming interface.
Processing has a welcoming, productive open-source community.
A ton of libraries and examples help students write relevant, meaningful sketches (e.g. with video, images, sounds, etc.)
“Science is knowledge which we understand so well that we can teach it to a computer; and if we don’t fully understand something, it is an art to deal with it. Since the notion of an algorithm or a computer program provides us with an extremely useful test for the depth of our knowledge about any given subject, the process of going from an art to a science means that we learn how to automate something.”
—Computer Programming as an Art, Donald Knuth, CACM, December 1974.
Why aren’t computer scientists better teachers? Or rather, why aren’t computer scientists the best teachers? We are very good — pros, in fact — at explaining things in absolute detail to things that know absolutely nothing. If we can explain quicksort to a RISC machine, we should surely be able to teach binary-search to teenagers, right?
But of course we don’t teach our computers. And we don’t program our students. Or do we?
Last Thursday, one of our Live Arts Bard artists-in-residence, Annie Dorsen, gave us a behind-the-scenes view of her latest production: False Peach. The performance explores the notion of consciousness, agency, and language through an algorithmic production of Hamlet. Although still in its infancy, the play will use automated dialogue and lighting to recreate the famous play in an experimental fashion. I had the chance to attend her presentation of her piece Hello, Hi There at AAAI-2012 in Toronto this past summer. Hello, Hi There will be performed at Bard in November.
The moral agency of robots, or software-bots, has been a hot topic in both philosophy and robotics lately. And from my perspective, the most interesting part of Annie’s work, is this notion of agency or control. Who is responsible for the software’s actions? — whether it be drones or drama. In some ways, the creators of the play relinquish control of the production to the algorithms. They hit start at the beginning of the performance, and magic happens. Every night is a different, unpredictable performance. Random number generators, equations, and conditionals guide and mis-guide the narrative. But in an important sense, this type of production is one of the most controlled plays ever. Everything is predetermined, and nothing is left to human improvisation. There is no pesky spotlight operator to miss her cue or actors to make a slightly late entrance or improvise the delivery of a line. And not only is it deterministic and in some ways eternal, but that stems from a human encoding this knowledge in a computer program. It isn’t eternal because it’s a machine, it’s eternal because the play is formally encoded.
I asked Annie a question relating to this notion of control and she had a great response about this work truly investigating the notion of collaboration. Collaboration between humans, and collaboration with machines. By formalizing the dramatic decisions in code, a very systematic exploration of collaboration and decision-making is possible. A very exciting approach to exploring agency, and I look forward to the final production next year.